Hopefully the title makes sense and sorry if I missed this somewhere in the docs or forum…
Say I have a 4 bar beat, and I want to loop a couple notes around the end of the 2nd bar by using the loop points in a live improv session, currently I have to time the removal of the loop points precisely to sync back up. Is there a mechanism where the track can just go back to being “in phase” when I remove the loop points? If not, is there some other way that people are getting a similar effect?
When I mess around with the “run” setting on the track/pattern (->, reverse, ping pong random), once I go back to normal it is back in phase, but this doesn’t give me the fine control I’m looking for to loop a specific part.
You can press play while the sequence is running to resync. You can quantize this (to the beat or a full bar for example) in the misc settings, so it waits for the right moment to resync.
Thanks for the tip, I didn’t know about this setting and it is interesting. However, after spending a bit of time playing with it this is not a solution to my problem.
Primarily it doesn’t work for me because pressing play appears to resync every track at once. In my example I only want to resync the one track I’m using loop points on, I want the other tracks to be continuing as they are.
And even if it did resync just the track I was working on it wouldn’t quite get me what I want because I don’t necessarily always want to go back to the first beat, I want to exit the loop point as if the track had continued playing in the background and I’m coming back into it.
To elaborate on this further and maybe turn it into a bit of a feature request, consider the SQ-64 loop feature:
Tempo - (1X, 2X, 1/2, 1/4) - able to change the tempo multiple/divisor for playback.
Mode - (Select vs Range) - instead of only being able to loop a single range, allow the user to select the steps that are included in the loop, they don’t have to be contiguous, could be pretty cool combined with the zoom feature on Hapax. I could see this being difficult to fit into the existing loop point UI.
Resume - (In-Phase vs Free) - currently the resume is free, it just continues from wherever the playback cursor is, adding an option to resume in-phase would mean keeping track of where the playback cursor would have been if the loop had never been started and resuming there.
Sorry for spamming the board but I found another workaround that’s a bit closer to what I’d like:
copy the pattern into a new slot
add the loop points in the new pattern
jump back and forth between the different patterns
Since loop points are pattern specific this gets me about 75% of what I’m looking for, curious to hear if anyone else has other techniques that integrate looping in interesting ways.
Good to know about the restart trigger option on pattern, I could see that coming in handy. Appreciate the input.
I do think it’s a bit too difficult to use this technique in quick succession of removing loop points though. You need to be in step mode, press left and right arrows to remove loop points, then pattern button to go to pattern, then press the correct pattern to restart it, any delay in there could be a problem and it’s possible to press the wrong button accidentally.
Depending on the length of the loop and the tempo of the track it’s doable, but also only gets you back to the beginning, which might not be desired.