New Hapax 2.10 FXs are FUN!

Oh man I’m having fun with the new Register and Arpoly FX! I’m just running out of FX Lanes pretty quick. Got three Registers going into a Euclid into an Arpoly into a Scaler and that only leaves me with one lonely LFO! As a request for a future update; what are the chances of even one more FX per track? Two?? Four!?!? More please! :crazy_face:

I am having a hard time wrapping my head around the Register Effect. Am I understanding correctly… Seed has 65,535 different combinations? A Seed of 2 is 0000000000000010, and 5 is 0000000000010000, and 17 is 0000000000000011? At any rate… I finally feel like I have a polyphonic Zillion!

In other requests… any chance we could get multiple destinations for each LFO FX? Two destinations… three… more??? I wouldn’t have thought to ask this before 2.10, but both Arpoly and Register are such massive effects, maybe more is possible?

Any chance Effects could be assigned as Mod Matrix Sources (ie Effects LFO as a Mod Source)?

Other really fun things… Shaper Effect applied to Velocity of a Drum Track is instant groove city. Modulate Curve and Bend with some synced LFOs and the fun don’t stop!

Ugh… I have to go to work and am having a really hard time pulling myself away from my studio. This is a good problem to have! I can’t wait to get home and mess around with the Shuffle Algorithm.

Thank you Squarp Team! Y’all really provided some cool features with 2.10. Happy Holidays!

Michael

10 Likes

Love the new FX too, but I’ve only scrapped the surface. Really exciting. Would love to hear more ideas about how to use them from people. Would also appreciate any videos of people using them indepth.

"three Registers going into a Euclid into an Arpoly into a Scaler " pushing the boundaries! :slight_smile:

Thanks for this suggestion, this is great: “Shaper Effect applied to Velocity of a Drum Track is instant groove city. Modulate Curve and Bend with some synced LFOs”

2 Likes

A seed is used in randomization to give you a deterministic random. So, if I did:

rand()
rand()
rand()

Each rand() would create a new random number. But, if I did:

rand(seed=5)
rand(seed=5)
rand(seed=5)

This would always create the same number. Because there are 16 register, and each register can take on 2 values (on or off) there are 2^16 possible register setups which means 65536 possible register setups. But really its 65535 possible combinations if you don’t include the zero’d out registers as a seed. So, the seed just lock you into a particular register and the seed is probably equivalent to the number in binary with 16, an unsigned 16 bit register.

1 Like