I’m not sure I completely understand what you’re attempting to achieve, nor what steps you have taken to resolve this conflict. Apologies.
What it seems to me that you are asking, if I may paraphrase using my own terminologies perhaps:
- You start a SEQ that includes a number of Tracks in a Mute/Unmute state
- After playing the SEQ, you wish to start a Track from “1” without restarting the SEQ or starting a new SEQ, which would restart all Relatch’d Tracks from “1”, which you don’t want to do.
Perhaps an example is that you’ve reached a section of a performance or song that starts with drums and bass, and a few bars into it you wish to start a Track that includes melody after a few repetitions. You do not want to restart the drums & bass from the beginning of their Track, but you want the melody to begin at the “1” of it’s note/cc data.
If you accidentally start the melody at the wrong part, you wish to “turn off” the melody and restart it, you do not want the drums & bass to restart.
If that is the case, I dont’ see why you don’t just create your SEQ, set your melody Track to Relatch and leave it Muted in the SEQ. Then start the SEQ. When it’s time to bring the melody in, go to [Track] and unmute the melody track. That doesn’t restart the SEQ.
I’m assuming what you’re asking is much more complex than this, and apologies if I’ve overlooked something in your description. All of this info I’ve mentioned above is available in the manual under Run Modes and appropriately enhanced with ‘trying a few things’. However I do understand that some of the terminologies are frighteningly and annoyingly confusing because “Mute/Unmute” are not technically a Mute/Unmute but more a sort of modified [Play] (in my head at least). Further, I use the term ‘sequence’ (and have for years…umm…decades?) as any bit of note or CC info and…well, it just decays into bizarreness. Perhaps the dementia is setting in for me sooner than expected. heh heh
If that doesn’t resolve your query, I’m probably just not understanding. Apologies, again.
Ummm…it can get much more complex if you wish. I use Relatch Mode almost exclusively, but run parallel tracks for many instruments and switch between them using Chance Effect and external CC control from a button controller (MIDI Dispositivo + a BomeBox currently, but planning on hacking the code on the Dispositivo to send the correct CC’s natively). This also allows me to group Tracks and Mute/Unmute multiple Tracks on the fly. You can also do this with the Pyramid Encoders.
That is, if you want the melody Track to NOT start at “1” when you Unmute it from the [Track] page, but you want it playing parallel with the other tracks, but just not voice/sound (ie no data sending out), then set all the Tracks to Relatch mode and set a Chance Effect on the melody track. When chance is 0%, the Track will be playing, but the chance for any note to happen is zero. Setting that to 100% then sends the note data out. You can set an Encoder to this, the Touchpad (truth: I don’t use the Touchpad so far so I’m assuming), or any incoming external CC, etc.