well, looked like my first initial test was only partly successful :-/
After a short initial ‘successful’ test, I’ve tested the unit a bit more now.
There seems to be something wrong.
My setup (in order of connection):
- AKAI MPC LIVE
- TP interrupt
- iCONNECTIVITY MIO4
- SQUARP PYRAMID
in this case, the interrupt works partly: when pushing “play start” on the MPC, the pyramid starts to play in sync. The interrupt does it’s job well when the button is pressed (beat sync again from the next bar after pushing the button)
BUT, when i repeatedly push the “play start” button of the MPC, the PYRAMID doesn’t react the same way as when there is no TP interrupt connected:
that command is ignored or the result is not a ‘reset play’ on the Pyramid, it just keeps going, although I see the lights on the TP flashing like I would expect (signal reset). So I guess it’s something with the output of the TP interrupt?
In other words, it’s not possible to restart the pyramid from the MPC when it’s already started the first time. The pyramid responds to the TP’s pauze / restart commands though.
Also, when the MIO4 is excluded from my setup, and go directly from the TP output to my pyramid, the pyramid doesn’t start at all, now all CLOCK signal comming from the MPC via the TP is ignored…
It’s a long way to a troubles-free setup.
Still can’t understand very well why Squarp didn’t incorporate something like ‘beat sync’ to the incoming clock signal in the first place… :-/