Interesting to read about what it does well and what it does not so well. I don’t mind using other modules for things eventually when I fill my case. Just trying to plan ahead without unwittingly building walls I’m gonna hit later. I’m someone who tends to better understand how things work from hands on use. Modular from a novice PoV is quite a lot of angles to try to assemble in imagination and there’s a lot to learn… some further questions, any help much appreciated-
Drones. I read that a note will cut at the end of a bar. Is it possible to trigger a constant, indefinite note? For drones etc.
Glide on/off. Surprised this isn’t possible per step in hermod, but can I do stuff like use a random square lfo in to one of the Cv inputs to turn glide on/off? Or use my Octatrack to send precise per step glide param per step?
Eventually I’d like the modular to be self contained tho, no Octatrack…am I correct in thinking I could apply/define glide post-Hermod with another module? Something more hands on/playable perhaps (any suggestions?)…Or does glide need to be applied/defined from the same source module as pitch(Hermod)?
Is it accurate that you can’t have an odd number amount of steps?
Clock/transport. Is it flexible/solid/practical between different configs involving Octatrack, iPad, Ableton, Pams New Workout? Both as master and slave?
Is there an option where the sequencer auto advances when you input an external keyboard note? Or do you have to select step each time, then hit note, then select step and so on?
Instant sequence jump? Can I switch between sequences without sync? Not expecting this function and it not a big deal if it’s not there but would be fun, especially if can do it via cv in…
I enjoy using the Seq-3 module in VCVrack and it seems like Hermod could be seen to cover the same bases but with 8 rows instead of 3, and a ton of extra other stuff. But I don’t fully have a grip on the modular thing yet, does the above sequencer feature comparison seem accurate?